Showing posts with label Sci-Fi. Show all posts
Showing posts with label Sci-Fi. Show all posts

Thursday, November 29, 2012

A Marauder for a MechWarrior

I've always felt that Grayson needed a mech, much like his BattleTech namesake. And getting the right mech companion has never left my mind.

And what could be more appropriate than a Marauder?

I know some Macross fans might like to contest the origins of this design, and I do recognise its beginnings as a Zentradi Officer's Battle Pod. 

But to me, it'll always be a Marauder, piloted by Grayson Death Carlyle, MechWarrior and Commander of the Gray Death Legion.




Friday, July 10, 2009

Mechwarrior 5? Hells yeah!

I've just got another reason to be excited. By all accounts, this will be a series re-boot. It'll bring the game back into the gritty, more simulation-like gameplay that characterised the earlier games in the series.

I wasn't a fan when the game took a turn for a more arcde-like style with Mechwarrior 4, and the Mech Assault games on the Xbox. So I'm really excited.

In the clip, you'll see the Warhammer, Jenner and Atlas (my most favorite mech). I'm not sure if the video is from actual gameplay though I doubt it very much.

Wednesday, January 07, 2009

Sins of a Solar Empire


Building a space empire sure is a tough task. One must concurrently maintain an efficient economy, develop industries and living standards, build a awe-inspiring space fleet whilst fending off enemies and pirates. The resources on each planet system are barely sufficient and offers only a small amount of developmental space. So venturing forward and the need for expansion quickly becomes a prerogative. Scouting for fertile colonies is often a challenge because the enemy will also be seeking the same interests. But conflict often occurs in this struggle for new colonies and new and more powerful fleets of spaceships are needed to fend them off. This brings the conundrum back full circle as new technologies cannot be developed without first expanding. This is the mainstay of any 4x game (eXplore, eXpand, eXploit & eXterminate), and Sins of a Solar Empire packages it together very nicely, offering an accessible entry into the genre.

What I did like about the game is its accessibility. The developmental cap on your home planet quickly points you in the direction you need to go; to expand and develop colonies to support an ever-growing economic and military machine. Exploration, colonising and developing has been simplified/abstracted to enable the player to manage to multi-frontal expansion. Building new planetary and orbital structures, and new military units is also a simple process as each item will highlight which resources and technologies are needed. And researching upgrades and new technology is also a simplified/abstracted process. Combat has also been simplified, as it only occurs on a 2D plane; one assumes that maneuvering and tactics have already been taken into account in the game engine.

As many of the game's mechanics have been abstracted, it offers a high level of automation. Automatic placement of new structures can be turned on. Planetary defenses operate by themselves. Military units engage enemy fleets automatically as well, based on parameters set by the player. Individual units join the most suitable fleets and use their special abilities on the optimal targets without prompting.

There were a couple of things that I did find frustrating. Firstly, the research and logistical requirements for units can be very convoluted. For example, building a Hoshiko Robotics Cruiser requires research in the Hoshiko Prototype, which in turn requires research in Superior Repair Bots, which requires research in the Repair Platform, which requires a Military Lab to be built first. And the ship is only a mid-level unit, and does not include any other general upgrades such as hull reinforcements (which can again be further upgraded).

Secondly, the pirate element in the game is extremely annoying. Pirates will attack periodically, which begin as small annoyances but quickly become credible threats. Repelling them either requires a commitment of troops or offering escalating bounties on enemies. Either way, it's a drain on precious resources.

What I haven't seen is the ability to win the game peacefully through diplomatic or cultural means. It seems that the game has a predilection towards military victory, and I can't yet tell if any other means of victory is possible. There are structures in the game that increases cultural imprints, but I'm not sure exactly what this does. It will become apparent as I explore the game further.

While I do have my gripes, I believe I can overcome them as I become more familiar with the game. Knowledge of the research tree is a key to mastering the game, and it's knowledge that I haven't yet acquired. The other problem I have just requires careful management of time and resources. Overall, I like the game very much. It offers a lot of depth in a very accessible manner. Coupled together with an intriguing storyline and an easy to use interface, Sins of a Solar Empire easily gets a recommendation from me.

Wednesday, October 15, 2008

Macross: Ace Frontier

I'm a big fan of Macross. Or at least, I'm a big fan of the Macross concept, but the execution always left me cold.

Watching episodes of the original show now only serves as a reminder to how outdated and old the show was. The animation, characters and stories that captured my imagination as a child has lost much of its shine.

The videogames were mostly mediocre as well, and I feel they have never truly captured the feel of Macross.

But there's no denying that Macross still holds a special spot for me, and this game could be the one. It looks bleeding awesome.

Monday, September 08, 2008

The Saga of Seven Suns

It's been a long while since I picked up a real book, so it was on a whim that I decided to buy Book one of Kevin J Anderson's series, "The Saga of Seven Suns". But once I got started, I couldn't put it down, and in a short span of 2 months, I've finished all seven books in the series. I've enjoyed his previous Star Wars novels, and I've heard praise for his work on the Dune series, so the decision to jump into a fictional world of his own creation was not hard to make. If you are a sci-fi fan, and love big, sprawling space operas, this is one to pick up.

The story, told from the perspectives of multiple characters, really helps to layer and weave a complex storyline together. While seemingly unfocused in the beginning, the story slowly becomes ever more coherent, and flows smoothly from one character switch to another. By jumping from character to character, Anderson allows us to see events through different eyes, as well as enticingly reveal new information that continually keeps you hooked in. Through this form of story-telling, Anderson draws a fascinating backdrop, filled with truly unique alien races, and political intrigue.

As with any space opera, the focus is always on the characters, and Anderson paints his with believable motivations and actions. And all the space battles and tech and politicking only serves to enhance the characters' personalities, revealing their strengths and weaknesses.

I really enjoyed the series, and I would highly recommend it. Book 1 may start off slowly, but it builds up to an resounding crescendo, and by the end of the series you will be throughly satisfied.