Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

Thursday, November 29, 2012

A Marauder for a MechWarrior

I've always felt that Grayson needed a mech, much like his BattleTech namesake. And getting the right mech companion has never left my mind.

And what could be more appropriate than a Marauder?

I know some Macross fans might like to contest the origins of this design, and I do recognise its beginnings as a Zentradi Officer's Battle Pod. 

But to me, it'll always be a Marauder, piloted by Grayson Death Carlyle, MechWarrior and Commander of the Gray Death Legion.




Friday, June 24, 2011

Games for sale

I'm paring down my collection of games, so there's a whole bunch of games I'm looking to get rid of. Friends get first pick from the list below, at the listed price or the next best offer. If you aren't able to help me get rid of them, then it'll be going up onto eBay. So get right in with some quality games at low low prices.

DS ($10)
Dragon Quest IX
Final Fantasy IV
Front Mission
Grand Theft Auto: Chinatown
Lego Battles
Puzzle de Harvest Moon
Scribblenauts
Sonic Colours

Wii ($15)
Batman: The Brave and the Bold
Red Steel 2
Super Mario Galaxy
Tatsunoko vs Capcom: Ultimate All-Stars

Playstation 3 ($20)
Red Faction: Guerrilla
Two Worlds 2

Xbox 360 ($20)
Banjo Kazooie: Nuts & Bolts
Bayonetta
Brothers in Arms: Hell's Highway
Bulletstorm
Burnout Paradise
Call of Duty 4: Modern Warfare
Crackdown 2
Crysis 2
Fable 2
Ghostbusters
Ghost Recon: Advance Warfighter 2
HAWX
Smackdown vs Raw 2011
Mafia 2
Medal of Honor
Mercenaries 2: World in Flames
Prototype
Rainbow 6: Vegas
Rainbow 6: Vegas 2
Street Fighter IV
UFC2009: Undisputed

Monday, November 22, 2010

Pixel Hunt Issue 12



The Pixel Hunt website has been hacked, which has forced us to re-construct it. But activity is still happening with the crew. Issue 12 has just been released, with even more gaming goodness.

I've got an editorial in there, as well as a feature on Child's Play (a charity by the folks at Penny Arcade). So check out the latest issue here, and keep an eye out for the new site!

I'm also on the latest episodes of Pixel Cast, our fortnightly podcast. Episodes 24 and 25 are now available on iTunes.

Monday, October 18, 2010

What have I been up to?

It has been just over a month since I last posted anything here. Which, I admit, is a dramatic drop from my regular pace. I've endeavored to maintain a minimum of a post a week, but obviously I haven't kept to that promise.

Since the last post, a new issue of Pixel Hunt had been released, with contributions from myself again. I will have a couple of items in the upcoming Issue 12 as well. The podcast front has been fairly quiet as well, though we did record another episode a few nights ago.

The Pixel Hunt site has been hacked (again), so keep an eye out for new content once the site is restored.

I've also just submitted my first review for Hyper magazine. I'm hoping that my writing is deemed strong enough to warrant future opportunities. I've got my fingers crossed.

I've also really happy to have gotten the chance to get back into boardgames on a few occasions in the past month. I played some new hotness and some old favorites, and I'm really satisfied. Now my fingers are itching again, and I should probably get something onto the table some time soon.

Monday, September 13, 2010

Dragon Quest IX: Sentinels of the Starry Skies - Review

My review of Dragon Quest IX has gone up at Pixel Hunt. Here's some snippets from my review:

Dragon Quest IX is my first foray into the series. Given my relative inexperience with Japanese-styled RPGs, I wholeheartedly state that DQIX has been a welcome introduction to the genre.

Narrative and character are two key attractions to JRPGs, and within the opening sequence detailed above, players will be sufficiently compelled to embark on this adventure.

There is ample opportunity to maximise usage of the party, with plenty of combat for players to engage in. Thankfully the combat is actually quite fun, with a couple of mechanics that help reduce the tedium.

As each member of the team are created and customised by the player, it sadly means that there is a lack of memorable characters within the story.


You can check out the rest of my review here.

Friday, August 27, 2010

Starcraft 2 - Review by Community

A community review of Starcraft 2 has just gone up at Pixel Hunt. Whilst the primary contributions were from our community members, I did do the compiling and editing for the piece. And the idea was also mine originally.

So I'm going to claim ownership of the piece, and hope you all enjoy it.

You can read the full review here.

Sunday, August 22, 2010

PixelCast 22 - Pixelcraft

I catch up with the boys again for our fortnightly recording of the PixelCast. 22 episodes in, and still going strong.

In this episode, we talk about Starcraft 2 (and little else) for the games we've been playing. We talk about various news piece regarding PC sales, piracy in indie gaming and engage in more R18+ discussions.

The topic of the episode looks at the stellar year in gaming so far, and the games we'll be looking forward in the remaining months.

You can listen to us here or subscribe via iTunes.

Monday, August 09, 2010

The Nintendo Basement Podcast Episode 2

The boys at The Nintendo Basement invited me to join in their second episode as a special guest. It was extremely enjoyable, and I look forward to joining them again in the future.

In the episode we talk about a variety of Nintendo-related news, games that we've been playing, and express our opinions over a range of other topics.

You can listen to the episode here.

Thursday, August 05, 2010

PixelCast 21 - Pixelstain

Brand new episode of the PixelCast is now up. This episode, we have a special guest: Daniel Staines, from Eegra and Total Gamer. He joins the regular crew of Tim, Dylan and I as we pick his brains about morality in videogames.

We also talk about Persona 3 PSP, Limbo and 3D Dot Heroes, as well as Blizzard's RealID debacle, gaming schools and Metacritic's influence on game development.

You can listen to us here or download from iTunes.

Thursday, July 15, 2010

PixelCast 20 - Pixel to Pixel

Another fortnight, another episode of the PixelCast. The regular panel of 3 are back once again to talk about games and gaming-related news.

In this episode, Dylan, Tim and I talk about Transformers: War for Cybertron, Uplink and various arcade games. In the news, we chat about internet access as a basic human right, Starcraft themed aeroplanes, and the dwindling appeal of Farmville.

We also talk about the clutter in our lives, filled with boxes, books, boardgames, instruction manuals, jewel cases and discs. And about getting rid of all that junk.

Listen to us here or subscribe via iTunes.

Wednesday, July 14, 2010

Red Steel 2 - Review

My review of Red Steel 2 (Nintendo Wii) is now up on the Pixel Hunt website. So go on over there to read what I thought about the game. But here are some tidbits:

Red Steel 2 features cowboys and ninjas in a futuristic, Asian-themed Wild West, which is every bit as outrageous as that statement sounds. The fantastical setting allows the game to be creative in its application of the visual style, influencing the look of characters and environments.

The star attraction in Red Steel 2 is the sword wielding, and brandishing your sword can be immensely satisfying. There are a wide variety of moves, and a large number of combos to pull off, giving the fighting system a real depth.

There are moments when everything falls into place, and a truly brilliant moment of gameplay shines through.

Click here for the rest of the review.

Tuesday, June 29, 2010

PixelCast 19 - Three Little Pixels

It's said a lot, but Tim literally fell out of bed and went straight into recording this episode. This wouldn't be so bad were it not for the fact that it was already post-1pm at this point.

Fortunately, there was a panel of three others to back him up. Michael, Dylan, and I keep the show in check and make sure that things remain (mostly) focused on gaming. Lots of gaming. Apparently we all love Nintendo again. Go figure.

You can listen to us here or subscribe via iTunes

Tuesday, June 22, 2010

Electronic Entertainment Expo 2010

E3 2010, the largest showcase of video games and other forms of electronic entertainment, has recently closed. As always, there are a whole slew of news and announcements about past performances, as well as new plans and initiatives. And always accompanying are post-expo reactions and responses.

It seems that this year's E3 is focused on the short-term, with many announcements related to this coming holiday season. Very few products break the mould, and most are retreading familiar ground.

Sequels are an accepted reality in videogames; we always want more of a good thing. But even in sequels, there are innovations. That seems lacking in the sequels we are seeing this year. Halo Reach, Gears of War 3, Killzone 3. There may be improvements in the technical aspects, but there's a general lack in bold imagination and and inspiring creativity.

I want to see more games like Journey, where the imagery is evocative, and about "singing, sand, hiking, cloth, surfing, astronauts and feeling small". My expectations for the game could ultimately go unfulfilled, but the developers have a such strong track record that I feel justified to be hopeful.

If nothing else comes of the game, at least they have given us some truly beautiful art.



Saturday, June 12, 2010

PixelCast 18 - Pixel Sucker

On this episode of PixelCast, Tim, Dylan and myself talk about Red Dead Redemption, MGS: Peace Walker, Auditorium and Sam & Max.

We also talk about games that evoke emotions, and answer the largest number of listener questions we've ever received: a grand total of 4!

You can listen to us here or subscribe to us via iTunes.

Monday, May 31, 2010

PixelCast 17 - Your Pixel is Under Attack

PixelCast is back with another exciting episode. This time, we talk about Super Street Fighter IV, Blur, Split/Second, Starcraft 2 Beta and Silent Hill: Shattered Memories.

I'm also talk enthusiastically about a great reality TV/social experiment on the Discovery Channel: The Colony.

News and the attractions of 2D gaming round out the show.

Subscribe to us through iTunes, or download from here.

Monday, May 17, 2010

Monster Hunter Tri - Review

My review for Monster Hunter Tri (Nintendo Wii) has just gone up over at Pixel Hunt. So if you wanna know what I thought about the game, click on the link, give it a read, and make a comment.

Here are some snippets of my review:

Players will need to prepare, plan and scavenge in order to become a successful hunter. Knowledge of a monster's patterns of behaviour and being able to live off the land are also factors in a hunter's ability to succeed. In other words, Monster Hunter Tri rewards attention to detail and patience.

The game's visuals are quite impressive, and no one can deny that Capcom has managed to draw a lot of power out of the Wii...

...However, seeing the game in its current form makes one wonder about the greater potential that could have been realised had it been reproduced on a more powerful console. The colours could have been more vibrant and the sense of scale could have been even more majestic and epic. The artistic potential in the game outstrips the technical capabilities of the console it was created for.

...the first time you take down a towering beast and skinned its hide to make a nice new coat, you will know whether or not you are cut out to be a hunter.

Read the rest of the review here.

Monday, May 03, 2010

PixelCast 16: Time to Pixel

It's a return to form, with the original 3 on the latest episode of PixelCast - Time to Pixel. It's our 16 time out together, and we reminisce about our early heady days in gaming. We also talk about the games we've been playing in the past 2 weeks.

In the news, we've got Infinity Ward/Respawned shenanigans, the impending free Mechwarrior 4 release, and the reduction of paper waste by Ubisoft in the form of game manuals.

Listen to us!!

You can download directly here, or subscribe to it via iTunes.

Monday, April 19, 2010

PixelCast - Stopgap Episode 2

We've had to make a quick stopgap episode, while Tim is away. So we got Dylan, James, Patrick and myself just talking about games we've been playing recently, and some general chatter about iPhone gaming, upcoming games, bonus materials for first-hand buyers, and James' Facebook fan page.

Games talked about: Tilt to Live (iPhone); Rainbow 6: Vegas 2 (multi); Blazblue (multi); Pokemon Heart Gold (DS); Splinter Cell: Conviction.

Download the file here. Or subscribe to iTunes.

Thursday, April 01, 2010

PixelCast 15 - God of Pixel

Exciting stuff for this latest episode of PixelCast. Tim and I are joined by a real-life GRRL, Lauren Headley. We talk about God of War 3, Battlefield: Bad Company 2, and dead mice. We also share our opinions about videogame retailers, and their role in our gaming lives.

Download directly here.

Friday, March 19, 2010

Heavy Rain - A few thoughts, and loads of spoilers

I bought Heavy Rain, played and completed it over 3 days, and promptly returned it. But that is not an indication of the quality of the game. Rather, it was because I considered my experience with it complete. And holding onto it would be akin to trying to grasp onto the last wisps of a dream. And letting it go was probably the best thing for us all.

But I'm hoping to be able to quantify my experience with it, and where I think the game truly resonated with me. And I hope that sharing my perspective will enable other games to hopefully enjoy it as much as I did.

*Spoilers Spoilers Spoilers Spoilers Spoilers Spoilers*

Scott Shelby is the Origami Killer.

This is an important development in the game, and not just in the narrative. It seems that for some players, this particular revelation reveals several inherent flaws in the game, and thus tainted the overall experience.

And the criticisms leveled against Heavy Rain's red herrings, and logical gaps in the narrative are fair and deserved. And the criticism against the mixed performance by the voice actors are also fair. These are lessons that should be accounted for if a sequel or successor emerges.

But the problems listed above should not be a deterrent to enjoying the game. And I believe that the game challenges our understanding of our role in the game, and this challenge may have left some gamers cold.

It seem that most players engage the game with the thought that we are the primary actor. We control Ethan, Madison, Norman and Scott. We are in control of the characters' actions, thoughts and impact in the game world. This is a commonly understood language of games, where the player is the sole determinant.

However, in Heavy Rain, we have to understand that we are not the primary actor. We are not even the director. Our role is not to determine their progression for them. They have already done that for themselves through their own independent actions. Our role in this world is far less involved, serving only as observers, as flies on the wall. And the game serves only as a window into which we glance briefly into the lives of these characters. And these characters, who exist completely independent from us, do not conform to our understanding of the world. If we were to extend the film-making analogy, we would be more akin to that of a post-production editor. We can affect the pacing of the narrative, and pick out one scene over a selection of alternatives. But ultimately, our impact is minimal.

And because we are placed in this unfamiliar position, various story elements may seem out of step with our understanding of the game. And we ask whether the reveal, or any other plot point made any sense to us. That, I believe, is the wrong question to ask. The question should instead be, "Did it make sense to them?".

Was the character of Scott Shelby internally consistent, within the confines of the world he lives in? Yes, it was.
Did Ethan truly believe that he was the killer? Yes, he did.
Did the peripheral characters also believe that Ethan was the killer? Yes, they did.

Ultimately, there are fair criticisms that can be laid against the game. But we should not diminish the game's challenge to our commonly understood role as a gamer. It may seem disempowering that we have no impact within the game. It's like picking up a snow-globe that won't work whenever we shake it. But I believe that this challenge could change our perspectives of our roles as gamers, and our expected interactions with a piece of interactive creative work.