An excercise in self gratification and fulfilment. There is no greater joy, than for me to indulge myself with the things that I want.
Thursday, February 26, 2009
I'm On A Boat, Motherf*****
Saturday, February 21, 2009
Wednesday, February 18, 2009
More articles published at Pixel Hunt
- Empire Total War Q&A with The Creative Assembly, pages 17-18
- My Top 5 Games of 2008, page 21
- Overcoming Challenges: Combat and Progression in Videogames, pages 27-29 (I'm most proud of this one)
Just another day on the Werribee train
Take your pick on which was the funniest:
1) The look on the faces of passengers waiting at the station as we sped past.
2) The 3 minutes we stopped after while the driver contemplated reversing the train back.
3) His embarrassed apology as he realised it would be far too difficult to go back. "Yea... That was my bad," he said.
Thursday, February 05, 2009
Getting an arcade stick
Wednesday, February 04, 2009
Diablo 3 is going to be so sweeeeet...
Diablo 3 too colourful
Diablo 3 developers strike back
Diablo 3 screenshots: Unicorns, rainbows and the Stay Puft Marshmallow Man
Wednesday, January 21, 2009
My Secret Santa Gift: Warriors of God
And inside was Warriors of God.
Friday, January 16, 2009
Super Street Fighter II Turbo HD Remix
I love Street Fighter. I am a huge fan. I love the game, the mythos, the characters. But I'm not very good at the game.I played the single-player campaign, and several online multi-player matches last night. I still have a long way to go before I am even close to competition level. I lose way more than I win against other players. Even my track record against the computer is horrendous.

Blocking
Blocking has always been a weakness of mine, especially when it comes in a combination of high and low attacks. I'll need to learn to read the opponent's movement better
Reliance on the Same Moves
I'm always using the Hurricane Kick, because it's easy to pull off, closes distance with the opponent and fairly damaging if it connects. But this plays into my weakness of predictability again.
Dragon Punch
And because the Dragon Punch is harder to pull off, I don't use it as often or as effectively. This is a great counter move against jumping attacks and can be extremely damaging if used as such.
Medium Punch and Kicks
Medium attacks are excellent tools in a Street Fighter's arsenal. It balances damage, range and recovery time excellently. It is also a good start to begin combos with. I rely too much on the heavy attacks, which leaves me open to counter attacks.
Thursday, January 15, 2009
Xbox Live Points are Region Specific
Apparently Xbox Live accounts are region-locked, and my account was set-up when I still lived in Singapore. Which means I can only access the Singaporean Xbox Live Marketplace, and points bought through a retail store here are not valid. Points bought here are only usable on the Australian marketplace using an Australian Live account.
This is annoying on two fronts. Firstly, I now have a Points card at home which I cannot redeem. I can't return it to the store because I've already opened the package and scratched off to reveal the redemption code. Which probably means I also won't be able to sell it off second-hand, at least not at a comparable value at which I bought it.
Secondly, if I do want to use the points, I could set up an Australian Live account and gamertag. This would give me access to the Australian marketplace, but this would mean I'd have to start everything from scratch again. My gamer points, in-game achievements... even my Xbox Live Gold membership, which is tied to my original account.
The absolute worst thing is that I can't really blame anyone but me. I should have clarified with the store clerk before I bought the redemption card. I should have read the small print on the back of the package. I should have consulted the FAQ on the Xbox website.
Wednesday, January 07, 2009
Sins of a Solar Empire
As many of the game's mechanics have been abstracted, it offers a high level of automation. Automatic placement of new structures can be turned on. Planetary defenses operate by themselves. Military units engage enemy fleets automatically as well, based on parameters set by the player. Individual units join the most suitable fleets and use their special abilities on the optimal targets without prompting.There were a couple of things that I did find frustrating. Firstly, the research and logistical requirements for units can be very convoluted. For example, building a Hoshiko Robotics Cruiser requires research in the Hoshiko Prototype, which in turn requires research in Superior Repair Bots, which requires research in the Repair Platform, which requires a Military Lab to be built first. And the ship is only a mid-level unit, and does not include any other general upgrades such as hull reinforcements (which can again be further upgraded).
What I haven't seen is the ability to win the game peacefully through diplomatic or cultural means. It seems that the game has a predilection towards military victory, and I can't yet tell if any other means of victory is possible. There are structures in the game that increases cultural imprints, but I'm not sure exactly what this does. It will become apparent as I explore the game further.Friday, December 19, 2008
Published: Board & Videogames
I wrote a couple of posts some months back on board & videogames (Part 1 & 2), and the relationship between the digital and analog formats. I've been working on that piece since then to have it featured in issue 5 of Pixel Hunt, a local (aussie) videogames e-zine.
I'm pretty excited about it, and I'm really happy the way it turned out. I never written for anyone other than myself here so please do go check it out. My feature is on pages 11 to 14.
Wednesday, December 17, 2008
Singapore as the indie-game hub?
What's surprising is that not too long ago, Singapore was on the fore-front of banning games, with titles like Mass Effect, Saints Row and The Darkness feeling the brunt of it.
I'm sure this will help to promote more small developers in Singapore, and I think it'll also spur higher quality as I'm assuming that application for these grants will be quite competitive.
Personally, I've been looking into learning how to make simple Flash games, from sites like Kongregate. It'll be a while before I think I'll be able to compete with other games out there. But I've got a few ideas that I think will translate very well to the digital format.
Channel NewsAsia: MDA offers grants to develop games for Xbox Live
Wednesday, December 10, 2008
Chinese Sandwiches
I'm sure she meant nothing by it, but it made me think, "What? So Chinese people should be doing stir-fry instead?"
Saturday, December 06, 2008
Left behind for dead; You'd be better off
If Left 4 Dead is any indication, I have a very low probability of survival in the face of a zombie apocalypse. You know those guys that are killed in the most horrible way at the start of any zombie movie to illustrate the severity of the situation? Yea, that'd be me.
And for good riddance too; You'd probably wouldn't want me in your team anyway. Things I'd do wrong include:
- Shooting you in the back.
- Shooting you in the front.
- Attracting zombie hordes
- Requiring you to save me every other minute from being overwhelmed by the zombie hordes.
Also, I might accidentally light you on fire with a poorly thrown molotov cocktail; I have a bad track record with throwing explosive devices.
In other gamey news, I've concurrently playing Mirror's Edge. It's been exhilarating and frustrating at the same time.
Friday, December 05, 2008
Wednesday, November 26, 2008
A Deadly Space...
Terrifying as it may be, I am completely enjoying the game. And I'm glad to say that I'm near the end, which is great. I don't often complete the games I own because I do get bored with them fairly quickly. But Dead Space has really hit a sweet spot for me, with regards to compelling gameplay and game length. I think it'll probably clock in about 10-12 hours in total, and that's great. It means that I'm done in about a week if I play a little everyday.
The game has had it's scary moments, but the thing it does the best is building an atmosphere, a high tension environment, a mood.
The story has been really intriguing up til now. While one might argue that it is generic sci-fi fare, it has been wonderfully presented. I just hope that the ending holds up and keeps the momentum going. I guess I'll find out once I play till the end.
Wednesday, November 19, 2008
The Chanel Cake
Sunday, November 09, 2008
Fallout 3 Mid-Mortem
Monday, November 03, 2008
A Very Gamey Weekend
Impressions of these games to follow.
Friday, October 31, 2008
My New Laptop
This here is the laptop that I got myself yesterday. I managed to get a pretty sweet deal from JB Hi-Fi: A substantial discount, plus a portable HDD thrown in as a freebie. So overall I'm very happy with my purchase.HP Pavilion DV5-1007TX
Intel Core 2 Duo T9400 (2.53 Ghz)
4Gb DDR2 800Mhz RAM
320Gb 5400RPM SATA HDD
Nvidia 9600M GT 512Mb VRAM
DVDRW Combo Drive
Bluetooth/WiFi/Ethernet
15.4" Display






