Monday, July 20, 2009

Busy weeks, an injured hand and The Ghostbusters

It's been a very hectic couple of weeks. There's a mountain of work to be done, and there's more coming on. The events calendar is pretty light for the next two weeks, but there's more to do about work systems and new projects. I'm in the midst of writing a proposal for a new project, as well as having to do an intensive cleanup of our contacts database. In addition, I've got my annual review coming up. I'm hoping that not only will I continue to have my job, I'll get a pay raise too.

I injured my hand recently, so that's a bummer. It's been hurting for over a month now. The doctor says that the tendons in my left wrist is probably inflammed, so rest and pain medication are the best things for it. It also means I have to reduce my playtime with videogames. Grasping the gamepad, and manuvering the thumbstick seems to be exacebating the problem.

I did have time to give Ghostbusters: The Videogame a good play through. And I've got to say that the game is living up to expectations in some respects, and disappointing in others. It's very much the Peter Venkman character in the movies. Eminently charming but ultimately lacking in some substance. The writing is very funny, making me laugh out loud on multiple occasions. And seeing the original cast reprise their roles elicits a strong feeling of nostalgia. And catching ghosts are quite a blast. The primary problems I have with it are that some parts of the game are terribly frustrating. Especially so when facing the swarms of tiny ghosts that overwhelm you. With the movement and controls feeling a little sluggish, facing those swarms gets really old really fast. The overall story of the game stretches the Gozer theme from the first movie a little too thinly as well. I'll get back to it soon, as I'm wanting to play with the multiplayer mode.

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