Monday, July 26, 2010

Split Second: Velocity - Review

My review for Split Second: Velocity has just gone up at Pixel Hunt. It's a game I'd highly recommend, regardless whether you're a fan of racing games or not.

Here's some snippets from my review:
Imagine a vision that is about speed, precision, split second timing (pun intended) and no margin of error. Where a car must be in the exact spot at the exact time; a second off could spell disaster. The windows of opportunity to get into that spot are ever diminishing. This is the vision of Split Second: Velocity and the way it has been implemented is truly unique. Though there may be comparisons with Blur, another arcade-style racing game released in the same time window, it is this vision that sets Split Second apart from the rest of the genre.

Deciding when to use a Powerplay and what level to unleash is crucial to prevailing. Trigger a trap too early or too late, and opponents’ cars will be nowhere near the collapsing building. Time the opening of a shortcut perfectly and it shuts the moment opponents go for it.

It is the intensity of every single fraction of a second that makes Split Second: Velocity so exciting. It is the difference between victory and defeat, and it is the game’s vision that communicates so brilliantly through the gameplay.

You can read the rest of the review here.

Thursday, July 15, 2010

PixelCast 20 - Pixel to Pixel

Another fortnight, another episode of the PixelCast. The regular panel of 3 are back once again to talk about games and gaming-related news.

In this episode, Dylan, Tim and I talk about Transformers: War for Cybertron, Uplink and various arcade games. In the news, we chat about internet access as a basic human right, Starcraft themed aeroplanes, and the dwindling appeal of Farmville.

We also talk about the clutter in our lives, filled with boxes, books, boardgames, instruction manuals, jewel cases and discs. And about getting rid of all that junk.

Listen to us here or subscribe via iTunes.

Wednesday, July 14, 2010

Red Steel 2 - Review

My review of Red Steel 2 (Nintendo Wii) is now up on the Pixel Hunt website. So go on over there to read what I thought about the game. But here are some tidbits:

Red Steel 2 features cowboys and ninjas in a futuristic, Asian-themed Wild West, which is every bit as outrageous as that statement sounds. The fantastical setting allows the game to be creative in its application of the visual style, influencing the look of characters and environments.

The star attraction in Red Steel 2 is the sword wielding, and brandishing your sword can be immensely satisfying. There are a wide variety of moves, and a large number of combos to pull off, giving the fighting system a real depth.

There are moments when everything falls into place, and a truly brilliant moment of gameplay shines through.

Click here for the rest of the review.