Thursday, March 19, 2009

Battlefield Heroes: First Impressions



I finally got my activation key to the closed beta of Battlefield Heroes yesterday. Having waited for more than 2 months, I was extremely excited to get started. I just wanted to share some of my first impressions with you.

The Game
If you're familiar with the Battlefield series, you'll know what you're in for. Vehicles, huge maps and all sorts of mayhem. The Battlefield series is known for its wackiness, with players pulling off all sorts of stunts, and this is one of the key elements in this newest game. Played entirely through a web browser, the game has adopted a very stylized cartoon-inspired art style; I guess this is to reduce taxing on your computer or internet connection.

Setting Up
This game requires players to first install a plugin for the web browser at about 4gb, and an EA account. Beta-testers also need a authentification key, which I assume won't be necessary once it goes fully live. Players then get to create a number of characters for use in the game, which includes facial features, clothes, even types of emotes. Players also choose which team these characters would be playing for: 1) Royal Army (inspired by WWII poms and yanks) and Nationals (equivalent to Third Reich Germans). I'll explain why this team selection becomes a pertinent point. Players also select their character class at this point, so they can take up roles as a soldier (standard grunt), gunner (heavy weapons) or commando (sneaky stuff).


Playing the game
Unfortunately, I didn't really get to play a real game last night. I had created a Nationals character and jumped into a game, only to discover the other person inside was on the same team. So we spent a long time waiting for someone from the other team to join. Everyone else who came in subsequently also turned out to be Nationals. At one point, we had 4 Nationals waiting on some Royal Army players to join. There didn't seem to be an easy way to change teams, not unless you had already created a character for the other side.

So instead of having a proper game, we all decided the muck around instead. The highlight of the evening was when 3 of us piled into a jeep and chased a tank across some wheat fields whilst honking on the horn crazily. Crashing a plane while another sat on the wing, and driving off a cliff came a close second and third.

The Looks
I wanted to talk about the way the game looks last, because I felt the art style really supplements the gameplay. You're inspired to do the silly stuff. You feel as if you're in one of those old Warner Bros. cartoons with the Road Runner and the Coyote. Absurdity was always one of the mainstays of the Battlefield series. The art style leverages this, and makes what would otherwise have been ridiculous into a big goofball. And in a good way.

The Final Product
There's a lot more to explore in this game even in beta, especially with character customizations. Connection seems stable enough, and there weren't many visible glitches in the 40mins that I played. Overall it looks quite refined already, and it'll only become more polished once the game goes live.

2 comments:

Chuang Shyue Chou said...

Thanks for the update on this. I was wondering whatever became of it. I was excited when it was announced then.

Chuang Shyue Chou said...

Ken, I am back into German games!

I have been playing for the last four or five consecutive Sunday afternoons!

Pillars of the Earth, Race for the Galaxy, Galaxy Truckers, Fischmarkt, Bridges of Shangr-La, Dunter and Druber and more.